Larian Studios CEO Addresses AI Fears in Divinity Series: No AI in Games, No Job Cuts
Larian Studios, the acclaimed developer behind Baldur’s Gate 3, has firmly dismissed rumors and backlash surrounding the use of generative AI in its upcoming Divinity: Original Sin projects. CEO Swen Vincke issued a clear statement reassuring fans and industry watchers that the studio will not incorporate any AI components into its games nor replace human teams with automation.
Direct Response to Backlash
In a candid response highlighted by IGN, Vincke stated: “We are neither releasing a game with any AI components, nor are we looking at trimming down teams to replace them with AI.” This comes amid growing concerns in the gaming community over AI’s role in development, particularly following mysterious teases related to the Divinity franchise.
The backlash appears to stem from recent speculation fueled by a peculiar “Divinity statue” that surfaced online, sparking debates about whether Larian was shifting toward AI-generated assets or digital shortcuts. Larian quickly downplayed the statue’s significance, emphasizing a commitment to digital innovation and traditional craftsmanship over any AI reliance.

Context of the Controversy
The gaming industry has been rife with AI debates since tools like generative AI became mainstream. Developers face pressure to integrate these technologies for efficiency, but many studios, including Larian, prioritize authentic human creativity. Vincke’s statement aligns with Larian’s reputation for handcrafted narratives and mechanics, as seen in the massive success of Baldur’s Gate 3, which won multiple Game of the Year awards without AI assistance.
Recent reports indicate that a physical “Divinity statue”—possibly a promotional item or fan creation—gained traction online, leading to unfounded fears of AI involvement. Larian’s response categorically rejects such notions, reinforcing that future titles in the Divinity series will maintain the studio’s high standards of manual artistry.
Industry-Wide Implications
Vincke’s comments resonate beyond Larian, signaling resistance against AI encroachment in an industry worried about job security. Major studios like Ubisoft and EA have experimented with AI for procedural generation, but backlash from artists and writers has prompted caution. Larian’s stance could inspire other indie and mid-sized developers to hold the line on human-led development.
“Moving beyond physical relics, Larian emphasizes digital innovation while honoring craftsmanship.”
— Larian Studios statement on Divinity statue
Larian’s Track Record and Future Outlook
Founded in 1996, Larian Studios has built a legacy on turn-based RPGs with deep storytelling. Divinity: Original Sin 2 revolutionized co-op gameplay, and Baldur’s Gate 3 elevated the genre to new heights, selling millions and earning critical acclaim. Fans eagerly await news on the next Divinity installment, now assured it will be AI-free.
Despite rumors, Larian has no announced plans for immediate releases but continues to hire talent, countering any narrative of downsizing. Vincke’s transparency helps quell fears, focusing attention back on creative output rather than tech hype.
Community Reaction
Social media buzz has been positive post-statement, with fans praising Larian’s commitment. “This is why we love Larian,” one Twitter user noted, echoing sentiments across Reddit and Discord communities. The developer’s engagement fosters loyalty, crucial in an era of fleeting trends.
| Studio | AI Usage | Stance on Job Replacement |
|---|---|---|
| Larian Studios | None in games | No trimming of teams |
| Ubisoft | Procedural assets | Augmentation, not replacement |
| EA | NPC dialogue tools | Efficiency focus |
Broader Tech and Ethics Debate
AI’s rise intersects with ethical questions: Does it undermine artists? Accelerate innovation? Larian’s position highlights a balanced view—leverage tech where it enhances, not replaces, human ingenuity. As 2025 progresses, watch for more studios clarifying their AI policies amid regulatory scrutiny from bodies like the EU on AI transparency.
Vincke concluded by reiterating Larian’s focus: crafting worlds that captivate through passion and skill. This episode underscores the power of direct communication in dispelling rumors, keeping the spotlight on what matters—exceptional games.
This article synthesizes reports from IGN and related industry coverage. Larian Studios continues to shape RPG landscapes without AI compromise.